A concept for a game, went a little overboard on what the engine can do.  Cannot leave some areas without entering and exiting the menu, one screen will not trigger at all but you can play to the end. Several platforming elements are included, "turn based" battles, random and overworld encounters, boss and mob battles, a small story in a much bigger world, still wouldn't have finished without free resources and I wanted to get something done after downloading GB studio and during development I had the bright idea to learn to code and want to translate this idea into fully idealized world and each pixel I implemented only seeded the idea to continue this idea in much more interactive experience that will coincide with my original vision but I am happy with how it turned out, played it on my flashcart, which I highly recommend as the controls are more fluid from testing. 

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